Saturday, April 28, 2012

MX vs. AVT Reflex

MX vs. AVT Reflex
BY SAMMAZ



BEFORE
AFTER


The water was creating a doubled image when the riders were displayed near water. Unzip the attached file into your .exe root folder. :)




SHADEROVERRIDE

Monday, April 23, 2012

Call of Duty: Modern Warfare 3 Updated

Call of Duty: Modern Warfare 3

BEFORE
AFTER
Fixed: Crosshairs are removed
 laser sights are removed
sniper rifle scopes are removed
issues remaining: Shadows(must turn off in settings)

 Thanks goes to helix for everything and a special thanks goes to Mana84 who went out of his way to get me going. To use this please follow installation directions then turn on nvidia laser sight. I manually seperated the bad crosshairs(2d)/laser sights then removed them. You should be able to play game with any weapon without having any issues.

INSTALL TO YOUR CALL OF DUTY MODERN WARFARE 3 FOLDER.
SHADEROVERIDE-NO CROSSHAIR

Friday, April 20, 2012

Witcher 2: Enhanced Edition

PLASMA TV USERS:
Artox wrote a 2D transparent hud so no need to worry about hud getting stuck on screen.

Installation: Extract to..
..\The Witcher 2\bin
SHADEROVERRIDE

Wednesday, April 18, 2012

Colin McRae's DiRT


BEFORE
AFTER

This is a shader removal fix for Dirt 1. Shadows, dust clouds and crowds have been taken out.

ShaderOverride
Release

Simply put the .dll and the shaderoverride folder where DiRT.exe is located. Also included are the raw shaders (with description) in case someone wants to try fixing them. Sorry for not having the same camera in the screenshots.

By Anisotonic.

Splinter Cell: Conviction

Splinter Cell: Conviction

BEFORE
AFTER
Removed: Crosshair
Shadows
Some fog
 Issues remaining. Minor ghosting from occasional lightsources/fog.

 Didnt have much time with this game since I was using someone else's computer. If someone else wants to make a profile go for it. Main problems are gone. Make sure you turn off vsync. This game has huge tearing issues with it on. I'd rate this game as okay/good in 3d. Better then 2D but don't go out of your way for it. 

Install to ..\Tom Clancy's Splinter Cell Conviction\src\system\
  Shaderoverride

Sunday, April 15, 2012

HOW TO GUIDE: Remove effects from a game.


HOW TO REMOVE EFFECTS FROM A GAME.

BEFORE
AFTER


This is a guide to REMOVE effects from a game. This is NOT a guide to fix effects as done in other games by helix/mana84/others. Many games have small effects that ruin games in 3d that can be easily removed and not take away from the experience.

Whats needed:
Notepad
A game to fix[MUST BE DIRECT X 9]
Debugger  [If game is not compatible with one version or you can not find the effect with newest version please try an older version]

First step is to open up windows explorer and navigate to your games folder. And find the games MAIN .exe(executable). This is often the main folder or binaries folder.


Now that we found the games .exe we know where to put the debug file aka d3d9.dll. Download a debug file here. Then put the d3d9.dll in the same folder as your .exe.[For valve games please put d3d9.dll in binaries folder regardless of where .exe is]
Now launch game. As soon as you launch game first thing you should notice is RED TEXT at top of screen. If you do not see red text at top of screen you probably placed in wrong directory. If you crash please read HERE if it still doesn't work please try a different version of debug. Please keep in mind not all games are compatible.
























Now that we are in game we can navigate through the shaders. Turn on numlock and navigate through the shaders
VS:Vertex shaders.Numpad 4-5 for navigation.Numpad 6 to save
PS:Pixel shaders.Numpad 1-2 for navigation. Numpad 3 to save.
Personally I like to hold numpad 2+5 till I find the shader I need and save accordingly. Now when you find the shader you want to disable.More often then not it will dissapear as shown in before/after screenshots. Sometimes however the effect will distort. If you dont find one that makes it disapear save the one that distorts it.
























Now we found the shader. It is a vertex shader. We save it with numpad 6[if pixelshader use numpad 3]. Now we exit out of game. And go into our windows explorer. In the same directory where we put our d3d9.dll there should now be a folder called dumps.
Go into ..dumps/singleshader/vertexshader    [if pixelshader go into pixelshader]























Now copy that file(txt) via right-click copy. Now navigate to the directory where you put your d3d9.dll file. Create a new folder called Shaderoverride . Within that folder create a folder called either vertexshaders or pixelshaders according to the file you have. In this case its vertexshaders. Paste the .txt into that folder.
So it should like this:
(starting folder)/shaderoverride/vertexshaders                   or
(starting folder)/shaderoverride/pixelshaders

























Now that our file is in the correct folder we need to edit it.The file name should only be named the 8 digit crc at then end of its name. So in this case I rename
VertexShader_8_CRC32_F7A53416.txt
to
F7A53416.txt
If the file you are working with only has 7 digits please add a 0 to the front.
Now open the .txt in notepad. We need to remove everything and make it blank. Right click - Select All. Right Click - Delete.  Then paste the following if its a Vertex Shader.
vs_3_0
dcl_position v0
dcl_position o0

























If you are instead using a pixel shader paste the following instead.
ps_3_0
dcl_texcoord v0

Now save the file. And relaunch game. If effect is still not gone please try again to find correct shader. In the game I was  working on I had two remove 2 vertexshader to entirely remove the effect.










Congratulations. You just removed a bad effect from a 3d game. Now you can download a release from
here. And replace that with your debug version. When all done please either contact eqzitara on nvidia forums or post on this thread with your shaderoverride and some pictures if you can. Help the 3d community grow.

Friday, April 13, 2012

Shoot Many Robots

SHOOT MANY ROBOTS

BEFORE
AFTER
Removed: All Shadow Effects
Fixed: Put in depth hud/text/etc.
Issues Remaining: Ghosting from explosions/dust.

Game was pretty terrible in 3d due to shadows and going past a certain point made marker on your head annoying. I pushed the marker and all hud elements into depth a bit. For maximum experience raise depth till you are happy. Then raise convergence as high as you can before 2D mouse targetting icons bothers you. Id rate the game is as good maybe just short of great in 3D.

For 3d hud/text. Please open up the following txts in vertexshaders folder
3EA94471
80D187FC
508B856B
9F05E175
Change the line 
D:\Program Files (x86)\Shoot Many Robots\ShootManyRobots\Binaries\memory
to match your installation directory


Install your shaderoverride zip to the following folder.
..\ShootManyRobots\Binaries\
Shaderoverride

Wolfenstein(2009)


Wolfenstein(2009)
By: iARDAs




I did a vertex shader clean up for Wolfenstein

The game is rated NOT RECOMMENDED but I believe after helix's guide on how to make own fixes, the game could be rated Good or even Excellent

The only downside is that the depth must be set at 0%

You can tweak convergence as much as you like.

Although the depth is at 0% the convergence helps out a bit. With the way the game is right now after the fix it feels like Crysis 2 in 3D. 

Shaderoverride

Friday, April 6, 2012

Need for Speed Underground

Need for Speed Underground - by mana84

BEFORE
AFTER

Description:
- projection shader fixed so that now lights don't split up anymore and 3d perspective is correct
- you can increase depth and convergence without messing up hud and menus
- hud pushed a little into the screen

I reccomend to use uniws patcher for widescreen resolutions and to disable motionblur from the options becouse it cause issues in 3d vision.

How to install:
extract "NFSU_fix.zip" archive in the main directory you installed the game.

Download:

Wednesday, April 4, 2012

The Darkness II - 3D Vision fix Update

The Darkness II - 3D Vision fix Update.

Just a quick update.
Fixed shadows broken by last game update.


Download:
Fixed shaders.
DLL.

How to install:
Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Steam\steamapps\common\darkness ii" where "DarknessII.exe" located).
If you're using previous version of the fix - replace all files/folders with new (even DLL)!


If you have crashes or you're using EVGA(with compatibility option on), try this dll.


Steam MAY crash. If it does click here

Monday, April 2, 2012

Dead Space 2 - 3D Vision fix

Dead Space 2 - 3D Vision fix.

Now it can be played with any convergence/separation settings with all effects on/max exclude flares(flares still cause some problems).

What's fixed:
- Shadows;
- Lights;
- HALO's.

Tested only with Origin version of the game.
Let me know if it doesn't work for other version of the game.
This fix required last  version of the DLL (updated today).
Screenshots.

Download:

Fixed shaders.
DLL.



How to install:
Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Games\Dead Space 2\" where "deadspace2.exe" located).


If you have crashes or you're using EVGA(with compatibility option on), try this dll.


Don't forget to turn off Origin in-game setting before starting game. Or it will crash.
Steam MAY crash as well. If it does click here

Sunday, April 1, 2012

THE ELDER SCROLLS V: SKYRIM - 3D Vision All in one


                                       IMAGE ALBUM

Updated : 1.04.12.
This fix include:
- SKY/AURORA/STARS fix (I've done it as correct Nvidia fix using values obtained from API), It's not the same fix as in "3D Vision Complete Compatibility Project".
- Interface customization - you can customize up to 9 profiles, currently used only 3;
  You can switch between them by using  V/B/N keys;
- Water fix;
- Shadows fix;

 Shadows should work when turn off 3D vision during game play.

Profile Customizations:

You can customize 3D interface profiles by changing this values in DX9Settings.ini file:

//interface and text switcher
//V key
[Preset1]
//-0.2
Const1 = 0xBE4CCCCD

//B key
[Preset2]
//0.2
Const1 = 0x3e4ccccd

// N key
[Preset3]
//0.4
Const1 = 0x3ecccccd

You can use this online converter for float to HEX conversion.
Negative values make HUD pop-out and positive values move HUD deep in to the scene.

Also you can set default preset by using  "DefPreset = 2" (use preset 2 as default) in general section  of  DX9Settings.ini file.




Installation:
Download and unpack everything from this archive(already include DLL).
Replace all files/folders if you use previous version of the fix.

Only for 3D Vision users.
If you have crashes or you're using EVGA(with compatibility option on), try this dll.
If you game crashes click here.
DIRECT X 9 ONLY

Dead Space 3D Vision fix update

Dead Space 3D Vision fix update.


 Video Review: *CONTAINS SPOILERS*

Updated 04.01.12.

By using the same method as for SKYRIM shadows fix I fixed shadows and lights in Dead Space.
Now it can be played with any convergence/separation settings with all effects exclude flares.
More screenshots (high convergence !)

This fix should work with both Steam and Origin version of the game(I've joined them).
This fix required last  version of the DLL (updated today).

Updated:
- fixed flicked shadows/lights.
- shadows works when turn off 3d mode
- more halos fixed

You should re-download and replace all files if you're using previous fix(include dll !).



Download:

Fixed shaders.
DLL.



How to install:
Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Games\Dead Space\" where "Dead Space.exe" located). Replace old files with new if you used previous version of the fix. It's very important to use latest version of the DLL.


Don't forget to turn off Origin in-game setting before starting game. Or it will crash.
Steam MAY crash as well. If it does click here

Demigod 3D Vision fix


BEFORE
AFTER

This is a simple fix for Demigod which involves disabling one of those annoying shaders whose sole apparent purpose is to create a halo around an object.
I could not find any cosmetic improvement from enabling this shader. You can spot it if you look at the edges of the map's floor.

ShaderOverride
Release

To install, unpack both ZIPs where Demigod.exe is located (bin folder).

No luck so far pushing the interface into depth, will keep trying stuff. This halo shader however was the main 3D rendering problem. For now, on the nVidia scale I would rate the game "Good" (not quite Excellent like the 3D profile says).

By Anisotonic.
 
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