3D Vision Fix by mike_ar69
Update
The developer has miraculously fixed their initial faux pas and 3D now works in Lego Marvel Superheroes out the box! Whereas this is great news - and Kudos to the devs for addressing this - the convergence is still (a) locked (b) crazy high, especially for some cut scenes which are un-viewable. I have provided an update to my fix which unlocks convergence, but which also still requires my original fix (convergence cannot be unlocked and use the developers own renderer). So the choice is there if you want a game with unlocked convergence and some remaining visual anomalies (because there are a couple in my fix for sure), of have the games' own renderer but have to turn depth right down (because this affects convergence as well) to tolerate it. I guess it's always good to have choices :-)
Fixed - Latest is v8
- All the double imaging and haloing
- Shadows
- Lights
- Water
Adds:
- Dynamic convergence (provided by eqzitara).
Acknowledgements
eqzitara for his settings for dynamically changing convergence in cut scenes.
NOTES
- TURN OFF BLOOM IN THE MENU.
Outstanding/Known Issues:
To be done:
- Fix hud so its all at same depth
- The targeting reticule is at screen depth, if I can I might see if that can be made dynamic.
- The cut scene before the submarine level renders water incorrectly (haloing). I have not tracked down the shaders responsible because the game immediately crashes if I try and step through shaders in this particular cut-scene. I implemented a bulk fix to several 10s of Vertex shaders to address water rendering issues which fixed everything I have seen to date except that one cut-scene...
**UPDATE v8: More water and minor special effect fixes as I found them playing through the game.
**UPDATE v7: Changed unlocker approach to avoid having to edit the game exe, but retaining the ability to use presets and autoconvergence.
**UPDATE v6 - Fixed more shadows; water; disabled some spotlights; changed unlocker approach to re-enable hot keys and autoconvergence
**UPDATE v5 - convergence unlocker added after devs actually fixed the game :-).
**UPDATE v4 - fixed indoor shadows; water.
**UPDATE v3 - implemented eqzitara's dynamic convergence settings.
**UPDATE v2 - fixed more outdoor shadows in opening sequence and cut scenes
Installation
Steps:
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\LEGO Marvel Super Heroes.
2. Run the game.
3. Previous version just in case my bulk fix for water shaders messes anything up: this zip