Saturday, October 26, 2013

Lego Marvel Superheroes - 3D Vision Fix

3D Vision Fix by mike_ar69

Update
The developer has miraculously fixed their initial faux pas and 3D now works in Lego Marvel Superheroes out the box!  Whereas this is great news - and Kudos to the devs for addressing this - the convergence is still (a) locked (b) crazy high, especially for some cut scenes which are un-viewable.  I have provided an update to my fix which unlocks convergence, but which also still requires my original fix (convergence cannot be unlocked and use the developers own renderer).  So the choice is there if you want a game with unlocked convergence and some remaining visual anomalies (because there are a couple in my fix for sure), of have the games' own renderer but have to turn depth right down (because this affects convergence as well) to tolerate it.  I guess it's always good to have choices :-)

Fixed - Latest is v8
- All the double imaging and haloing
- Shadows
- Lights
- Water

Adds:
- Dynamic convergence (provided by eqzitara).




Acknowledgements
eqzitara for his settings for dynamically changing convergence in cut scenes.

NOTES
- TURN OFF BLOOM IN THE MENU.

Outstanding/Known Issues:
To be done:
- Fix hud so its all at same depth
- The targeting reticule is at screen depth, if I can I might see if that can be made dynamic.
- The cut scene before the submarine level renders water incorrectly (haloing).  I have not tracked down the shaders responsible because the game immediately crashes if I try and step through shaders in this particular cut-scene.  I implemented a bulk fix to several 10s of Vertex shaders to address water rendering issues which fixed everything I have seen to date except that one cut-scene...

**UPDATE v8: More water and minor special effect fixes as I found them playing through the game.

**UPDATE v7: Changed unlocker approach to avoid having to edit the game exe, but retaining the ability to use presets and autoconvergence.

**UPDATE v6 - Fixed more shadows; water; disabled some spotlights; changed unlocker approach to re-enable hot keys and autoconvergence
**UPDATE v5 - convergence unlocker added after devs actually fixed the game :-).
**UPDATE v4 - fixed indoor shadows; water.
**UPDATE v3 - implemented eqzitara's dynamic convergence settings.
**UPDATE v2 - fixed more outdoor shadows in opening sequence and cut scenes


Installation
Steps:
1. Extract this zip file to the games exe directory.  In my case this is D:\Steam\steamapps\common\LEGO Marvel Super Heroes.
2. Run the game.
3. Previous version just in case my bulk fix for water shaders messes anything up: this zip

Saturday, October 19, 2013

Marvel Heroes

Marvel Heroes
Script fix by Helix
[There are some effects still not fixed]

I put this on Nvidia forums a couple of months ago and had second thoughts since it looks like they are still updating it and it seemed unfair to people who don't frequent the forums and missed it. TBH, I am not a huge fan of game but I was wrong about its longevity and it seems to be doing all right.

Before downloading...
-Read Warning->http://helixmod.wikispot.org/WARNING
-Please do not contact developer about use of mod.[Its not a hack but they will prob treat it as such]

Installation
Go to.. C:\Users\....\Documents\my games\Marvel Heroes\MarvelGame\Config\MarvelEngine.ini
Change
AllowNvidiaStereo3d=False
to
AllowNvidiaStereo3d=True

Recommended settings
-Find desired depth setting. Increase convergence till your character appears 2D with 3D glasses off.

Install to..
\steam\steamapps\common\Marvel Heroes\UnrealEngine3\Binaries\Win32\
Shaderoverride


Thursday, October 17, 2013

The Incredible Adventures of Van Helsing

The Incredible Adventures of Van Helsing


Fixed: Broken Effects/ Katarina.

Decided to give a crack at it since Helix made a 64bit version of his wrapper. I'm kind of surprised game isn't really talked about it. Its pretty on par with Torchlight 2 imo [might be the terrible name.]

Recommended Settings
-Take off 3D glasses. Adjust convergence till the character you are playing as appears 2D with glasses off. Put glasses back on and tweak.
-Turn off Floating Point Information [damage]/ Item Highlight [This is kind of iffy. Will make game amazing in 3D but you have to pay attention to loot drops]

64 Bit Shaderoverride[Launch VanHelsing_x64.exe]
FILE HERE

32 Bit Shaderoverride[Launch VanHelsing_x86.exe]
FILE HERE

Tuesday, October 15, 2013

Divinity Dragon Commander: 3D Vision Fix

3D Vision Fix by mike_ar69

** Update 10/15/2013: Updated the installer.

Fixed
- 2D Shadows
- Lights (specular and diffuse)
- Skybox and sunlight
- 2D Fog
- Water reflections

Adds:
- Dynamic cross-hair
- Presets:
-- "L" toggles between two convergence settings (2 and 140) useful for the ship scenes, flying around etc
-- "J" toggles to a high convergence setting for real time battle overhead view
-- "K" toggles dynamic crosshair on and off

Notes:
- Cross-hair: this is dynamic but also a bit 'empirical' since the depth map I used was not a 'scene depth map' and did not change depth when moving about over the maps. It works well for the two "L" key convergence presets, but not for the high convergence "J" preset. I could fix this but in this particular view the reticule is just not that useful.

- HUD: I made no changes to the HUD specifically, since I was unable to separate textures from the crosshair, hence I provide the ability to toggle the crosshair off "K". I do also use a bounding box around the cross hair so any anomalies are minimal.

Known Issues:
- I noticed late in the day that the Skirmish map "Golem Caves" has some lighting issue - as you fly towards the robot statue things they suddenly become a uniform yellow kind of colour.  This may also happen in other levels, but I did not see it.  I know where to look to solve this and will do so in time.  Please put a comment in the blog if you see anything else.

Acknowledgements
Thanks to eqzitara for (a) identifying the original installation issue (b) spending significant time subsequently to help me test the installation solution.
Thanks to PirateguyBrush for feedback on the installation, leading to the updated installer.
 
Summary
Real Time Strategy meets Dragons.  I've not yet played it that much, but it does look nice and runs relatively well, though on Ultra settings it gives my 2x GTX 570 SLI a beating down to about 40 FPS.  I did notice that the SLI did not work in 2D mode, though both cards were definitely working in 3D mode.  When I manualy added the game to the Control Panel 3D Settings tab to make some adjustments to AA and AF I noticed an improved performance in game.

Screenshots

BEFORE
AFTER


Installation
Installation of this fix is a bit more involved than normal, since the game generates shaders with different crc's depending on where the game is installed.  So I provide an "installer" to build the correct shaders and DX9Settings file on the fly.  I have tested this and it has worked on several test installations, but the script is pretty basic with no error handling (at this point) - please ping me if you have problems.

I provide three batch scripts to make this relatively easy.  The installation is in two steps:
1. Run the game once in debug mode to generate your version of the games shader dump.
2. Run main install script to generate your fixed shaders.  When you start the game next it will be in release mode and should be fixed.

Steps:

1. Extract this zip file to the games exe directory.  In my case this is D:\Steam\steamapps\common\Divinity Dragon Commader\Shipping.
2. This will install into a subdirectory called HelixModInstall.

3. In the directory HelixModInstall open up the following 3 files in notepad or whatever you use:
- CopyDebugFiles.bat
- RemoveDebugFiles.bat
- DDC_3DFix.ini
4. You will see that these all reference files and directories in a Steam directory that has been installed on drive D:\Steam\SteamApps...etc.
5. EDIT AND CHANGE all these links to point to wherever your installation is.  Then SAVE all three.
6. If your installation is the same as this default, then leave them as is.

7. Go back into the HelixModInstall subdirectory and double click the batch file "CopyDebugFiles.bat"
8. This will copy a debug dll and a basic DX9Settings.ini file to the games exe directory.
9. Start the game.  You should see red text at the top (that's the debugger dll).  Select Single Player -> Skirmish, and pick the first map in the list.  Start the map.  Have a look at how bad things are: sky, fog, shadows, water reflections, 2D cross hair.
10. Quit out of the game.  Check that a subdirectory called "dumps" has been created.
11. Go back into the HelixModInstall subdirectory and double click the "Remove DebugFiles.bat" batch file, to remove the temporary debug files.

12. Now the main fix: double click the file "ShaderReplaceV2.vbs".  Wait about 10s until a file called "DDC_3DFix_LOG.txt" appears and a dialog box pops up.  This file will summarise the shaders that were updated by showing the mapping from my CRCs to your CRCs.
13. If there were no errors, you should be able to start the game.

If you have errors, post a note in the blog comments below, I have watch on this game and will pick it up quickly.

Sunday, October 13, 2013

The Wolf Among Us : Faith [Episode 1]

The Wolf Among Us : Faith

Fixed: Hud/menu screens/miscellaneous
Convergence/Depth will change for certain scenes [Books/Magic Mirror/Etc].Will adjust back after.
Removed: Some casted shadows
Optional: Press N to toggle hud depth.

Install to../The Wolf Among Us/
Shadoverride

Friday, October 4, 2013

Mortal Kombat : Komplete Edition

Mortal Kombat : Komplete Edition

-Fixed background stages, effects, seperate settings for gameplay/story[cinematic/intros]

Press F5 to change hud depth

Automatic seperate settings for gameplay/story[cinematic/intros]
To change cinematic depth/convergence. Click F3 then adjust, save with F7
To change gameplay depth/convergence. Click F4 then adjust, save with F7
[You may need to relaunch game once for new settings to apply. If you wish to change/disable/have a question about this feature read this GUIDE]

Read directions carefully, its a bit different then usual. If you are interested in my review/thoughts on game check my blog post HERE

REQUIRED INSTRUCTIONS
Install to..MortalKombat_KompleteEdition\DiscContentPC\
Launch HeliXmodLauncher.exe prior to starting game. Leave it open.
SHADEROVERRIDE

If you don't plan to play story/don't want the seperate convergence settings. Download this version..
ALTERNATIVE SHADEROVERRIDE

Wednesday, October 2, 2013

Flashback

Flashback
By Helix/Eqzitara


Might want to check demo on steam before picking this one up. The 3D looks great but I am really uncertain how good the game is. If you want to use an AA/SLI use these settings here.

Seperate automatic convergence setting for gameplay/close scenes[story/etc]
[There a couple of scenes where it doesnt trigger]
To change cinematic depth/convergence. Click F3 then adjust, save with F7
To change gameplay depth/convergence. Click F4 then adjust, save with F7
[You may need to relaunch game once for new settings to apply. If you wish to change/disable/have a question about this feature read this GUIDE]

Required Installation
Go to..
C:\Users\....\Documents\my games\Flashback\FlashbackGame\Config\FlashbackEngine.ini
CHANGE
AllowNvidiaStereo3d=False
TO
AllowNvidiaStereo3d=True

Install to..\Flashback\Binaries\Win32\
SHADEROVERRIDE 

Edit: Apparently lensflares look bad at high convergence. I wrote info in comments on how to remove them.

Tuesday, October 1, 2013

ARMA Tactics

ARMA Tactics

Fixed: Shadows
Optional change hud depth - F3

Game is decent at best but it was cheap. The remaining issue is maps have an intro and you will probably need to turn off 3D for that due to high convergence, not really worth seperate settings tbh... I skipped em.

Shaderoverride
 
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