Outlast
By Helix
Update: Fixed Xbox360 controller hud icons
Fixed Lensflares
Download this archive.
And unpack it to "\SteamApps\common\Outlast\Binaries" when it ask to replace Win32/win64 folders chose "yes".
Keys:
Key 1 - changing presets.
Key 2 hold - low preset.
Key 3 - changing camera UI presets.
It works for both win32/win64(test version) .
Go to ..C:\users\....\Documents\my games\Outlast\OLGame\Config\OLEngine.ini
Change
AllowNvidiaStereo3d=False
To
AllowNvidiaStereo3d=True
Saturday, November 30, 2013
Rayman Legends
Rayman Legends
Optional: Press F2-F3-F4 to change Hud depth
Press O/P to enable/disable Lum collection notification
Issues remaining: Shadow/lighting minor issues.
I've had this on my hard drive for like two months but could never fix the occasional shadow issue. Decided to post it because it works great in 3D regardless. May have to tweak your depth/convergence for best results/minimal issues with shadows.
Demo is on STEAM/U-PLAY
If you crash on start-up
Disable U-PLAY in-game overlay [U-play settings]
Install to.. Rayman Legends/
SHADEROVERRIDE
Thursday, November 28, 2013
Remember Me - 3D Vision fix [By Helix]
Remember Me - 3D Vision Fix
[By Helix]
For video preview go to 3DSolutionGamingUpdate:
Lensflares/SLI reflections fixed
Fixed:
Shadows
Reflections
Instructions:
Download this archive[NON-SLI] or this archive[SLI]. Unpack downloaded archive in to the "WIN32" game folder (example : "steam\steamapps\common\Remember Me\Binaries\Win32").
U - key switches (cycle) depth presets (2 variants).
Tested only with steam version of the game. With highest settings on newest driver.
If you experience any visual issues. Please try to alt-tab. Then alt tab back into game.
Monday, November 25, 2013
X-Rebirth - 3D Vision Fix
3D Vision Fix by mike_ar69
Fixed - Current version v3.4
- Can now change convergence to higher values and the cockpit remains in place
- Provided two hotkey settings (key "9") for convergence (outside the cockpit)
- Provided Toggle (key "0") to show and hide cockpit - this allows even higher convergence and is nice to fly around and look at the universe unimpeded.
- Added extra toggle key (key "8") to enable or disable the hud fixes so it does not affect walking around when landed
- Added toggle key "7" to toggle the hud (markers etc) on and off when the cockpit has been disabled for a completely 'clean' screen. Also turns off the round cross-hair. Does *not* turn off the mouse cursor.
- Provided a separate depth setting for markers and info icons.
- Provided a fix for SLI users that may be experiencing lighting rendering issues (yellow environmental lighting that is turned on with medium or high shaders)
v3.4
- Added toggle key "7" to toggle the hud (markers etc) on and off when the cockpit has been disabled for a completely 'clean' screen. Also turns off the round cross-hair. Does *not* turn off the mouse cursor.
v3.3
- Extended the key "8" to make the markers and icons a bit closer for when walking around, and also set the convergence back to a low value so it's tolerable (in case a high value had been used for flying around and was forgotten about).
v3.2
- Fixed loading screen issue
- Fixed minor issue where planet texture was missing when toggling the cockpit off...
- Fixed the defaults for 'fix on/off' and 'cockpit toggle on/off' to be 'on' and 'off' respectively.
Notes
** Walking around on stations - you need to use the low convergence (0.602) toggle, or press the "8" key to disable the cockpit fix.
** It seems the issue with the Mouselook has come back when landing at stations. I've tried lots of DLLs but they all have the same issue. The one that fixed it in v2 prevents the hotkeys from working for the cockpit. It works with keyboard and controller.
- I provide separate installers for the SLI fix and no-SLI fix.
- The approach to 'lock down' the cockpit currently has it fixed and 0.602-ish. This puts the cockpit steering wheel thing just out of screen depth. I did not provide a toggle to change this to higher depth.
- I was unable to separate dialog text from other text in the game. Sorry.
- Menus are currently still at depth. For whatever reason I can't seem to isolate the textures for the info icons or the menus...
- Using the key "8" toggle can get confusing if used in conjunction with keys "9" for changing separation, and key "0" for toggling the cockpit view on and off, since it disables both operations of correcting convergence and toggling the cockpit.
Outstanding
- The mouse cursor is still at screen depth. I am looking at this, and if it can be fixed I will do so.
- If anyone can work out why the mouselook is so flakey that would be great. I noted on Egosoft forums that it seems to be an issue with the game even in 2D for some people, so I am going to wait until Egosoft have a fixed a few more bugs.
Installation
Steps:
NON SLI Version
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\X Rebirth
2. Run the game.
SLI LightFix Version
3. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\X Rebirth
2. Run the game.
Wednesday, November 20, 2013
Injustice - Gods Among Us
Fixed: Effects
Game has an issue where 2D cinematics render in one eye for some people. So you will have to turn off 3D for them if you have this issue.
To bypass game's "convergence lock" press F3 and adjust your settings and save with F7. Restart game and press F3 whenever you launch games and new settings will apply.
Much to my dismay the game's story mode is entirely 2D cutscenes. So only matches are 3D.
I was mostly able to separate out "finishers"/clashes/intros so it would use a low convergence value but its only like 95% reliable. It was mostly done as an experiment so don't expect it to be perfect in that regard.
Recommended Settings:
50% Depth [Use your own judgement.]
Recommended Settings:
50% Depth [Use your own judgement.]
Install to..Injustice/DiscContentPCG/
Automatic convergence version - SHADEROVERRIDE
Normal version - SHADEROVERRIDE.
----------------------------
If you crash at startup.
Delete your D3D9.DLL.
Download either..
----------------------------
If you crash at startup.
Delete your D3D9.DLL.
Download either..
[ALT]Automatic convergence version - SHADEROVERRIDE
[ALT]Normal version - SHADEROVERRIDE.Install to..Injustice/DiscContentPCG/
Launch helixmodlauncher.exe PRIOR to launching game. Play. Tuesday, November 19, 2013
DmC Devil May Cry - 3D Vision fix
DmC Devil May Cry - 3D Vision fix.
Update:
Fixed SLI Reflections
Automatic convergence feature added + Support added for Vergil's Downfall
Seperate convergence setting for gameplay/cinematic will automatically trigger.
[Cinematic]Press F3 adjust depth/convergence setting and save with F7
[Gameplay]Press F4 adjust depth/convergence setting and save with F7
Must restart game once for new settings to apply.
Fixed:
- Shadows;
- water reflections;
- some on screen effects(flares and etc);
- fog/dust
Screenshots gallery.
Remaining issues:
- Still has few more wrong effects which is hard to catch.
- Water reflection cut off in the right side of the screen.
Instructions:
[Automatic Convergence version] Download this archive[NON-SLI] OR this archive[SLI] Unpack downloaded archive in to the " Win32 " game folder (example : ":\Steam\SteamApps\common\DmC Devil May Cry\Binaries\Win32").
[Old Version] Download this archive Unpack downloaded archive in to the " Win32 " game folder (example : ":\Steam\SteamApps\common\DmC Devil May Cry\Binaries\Win32").
Y - key switches(cycle) HUD depth (3 variants).
U - key switches (cycle) depth presets (2 variants).
Holding "T" key activate low separation preset (for cut scenes). You can use something like "JoyToKey" to bind this key to pad.
If you want to save your custom convergence settings press "U" and select required preset, set custom separation/depth settings , then press F7 and your settings will be saved in the config file. You can set custom settings for both presets and for cut scenes preset as well (when holding "T" key, set custom separation/depth settings and press F7. Release "T" key ).
Tested on Steam version of the game.
Update:
Fixed SLI Reflections
Automatic convergence feature added + Support added for Vergil's Downfall
Seperate convergence setting for gameplay/cinematic will automatically trigger.
[Cinematic]Press F3 adjust depth/convergence setting and save with F7
[Gameplay]Press F4 adjust depth/convergence setting and save with F7
Must restart game once for new settings to apply.
Fixed:
- Shadows;
- water reflections;
- some on screen effects(flares and etc);
- fog/dust
Screenshots gallery.
Remaining issues:
- Still has few more wrong effects which is hard to catch.
- Water reflection cut off in the right side of the screen.
Instructions:
[Automatic Convergence version] Download this archive[NON-SLI] OR this archive[SLI] Unpack downloaded archive in to the " Win32 " game folder (example : ":\Steam\SteamApps\common\DmC Devil May Cry\Binaries\Win32").
[Old Version] Download this archive Unpack downloaded archive in to the " Win32 " game folder (example : ":\Steam\SteamApps\common\DmC Devil May Cry\Binaries\Win32").
Y - key switches(cycle) HUD depth (3 variants).
Holding "T" key activate low separation preset (for cut scenes). You can use something like "JoyToKey" to bind this key to pad.
If you want to save your custom convergence settings press "U" and select required preset, set custom separation/depth settings , then press F7 and your settings will be saved in the config file. You can set custom settings for both presets and for cut scenes preset as well (when holding "T" key, set custom separation/depth settings and press F7. Release "T" key
Tested on Steam version of the game.
Kingdoms of Amalur: Reckoning
Written By Helix
BEFORE | AFTER |
Update:
Added alternative verison. Seperate convergence/hud depth setting for gameplay/cinematic will automatically trigger.
[Cinematic]Press F3 adjust depth/convergence setting and save with F7.
[Gameplay]Press F4 adjust depth/convergence setting and save with F7.
Must restart game once for new settings to apply.
I'm starting Revival of old fixes.
What exactly does it fix:
- remove halos around around water/effects/fire (works with last drivers !);
- Fixed highlighted items (works with last drivers !) ;
- lights are fixed (lights improved ! Now its possible to use higher convergence);
- Fixed water reflection (works with last drivers !)
- optional 3D HUD(name plates separated from HUD);
- fixed shadows (now from lowest to highest)
Remaining issues:
- Cuts off lightings at the screen edges. Use frustum adjustment Ctrl + F11 to fix.
Added alternative verison. Seperate convergence/hud depth setting for gameplay/cinematic will automatically trigger.
[Cinematic]Press F3 adjust depth/convergence setting and save with F7.
[Gameplay]Press F4 adjust depth/convergence setting and save with F7.
Must restart game once for new settings to apply.
I'm starting Revival of old fixes.
What exactly does it fix:
- remove halos around around water/effects/fire (works with last drivers !);
- Fixed highlighted items (works with last drivers !) ;
- lights are fixed (lights improved ! Now its possible to use higher convergence);
- Fixed water reflection (works with last drivers !)
- optional 3D HUD(name plates separated from HUD);
- fixed shadows (now from lowest to highest)
Remaining issues:
- Cuts off lightings at the screen edges. Use frustum adjustment Ctrl + F11 to fix.
Installation:
New Version[automatic convergence]: Extract everything from this archive to the game folder where "Reckoning.exe" located.
Old Version:Extract everything from this archive to the game folder where "Reckoning.exe" located.
If you want to use the fix with "Origin" overlay download [new] / [old] version and unpack it to the game folder where "Reckoning.exe" located (remove d3d9.dll from the game folder if you installed previous version of the fix or fix from above). Launch "HeliXmodLauncher.exe" and run the game after.
G - key switches(cycle) HUD depth (3 variants).
U - key switches (cycle) depth presets (3 variants).
Holding "Y" key activate low separation preset (for cut scenes). You can use something like "JoyToKey" to bind this key to pad.
If you want to save your custom convergence settings press "U" and select required preset, set custom separation/depth settings , then press F7 and your settings will be saved in the config file. You can set custom settings for both presets and for cut scenes preset as well (when holding "Y" key, set custom separation/depth settings and press F7. Release "Y" key ).
New Version[automatic convergence]: Extract everything from this archive to the game folder where "Reckoning.exe" located.
Old Version:Extract everything from this archive to the game folder where "Reckoning.exe" located.
If you want to use the fix with "Origin" overlay download [new] / [old] version and unpack it to the game folder where "Reckoning.exe" located (remove d3d9.dll from the game folder if you installed previous version of the fix or fix from above). Launch "HeliXmodLauncher.exe" and run the game after.
G - key switches(cycle) HUD depth (3 variants).
U - key switches (cycle) depth presets (3 variants).
Holding "Y" key activate low separation preset (for cut scenes). You can use something like "JoyToKey" to bind this key to pad.
If you want to save your custom convergence settings press "U" and select required preset, set custom separation/depth settings , then press F7 and your settings will be saved in the config file. You can set custom settings for both presets and for cut scenes preset as well (when holding "Y" key, set custom separation/depth settings and press F7. Release "Y" key ).
Monday, November 18, 2013
Deadfall Adventures [Update 11/21]
Deadfall Adventures
Helix/Eqzitara
Update-Fixed additional blood splattering.Fixed: Hud, blood spray, effects, shadows, lensflares, etc
Removed: Hud related [Full screen damage blood screen/Sniper crosshair]
TBH, I stopped playing this game half way through. Might be fun for others but I thought it was pretty meh. Game has dynamic crosshairs already.
I recommend not exceeding 85 FOV. The guns depth will seem more off the higher you go.
If 3D Vision doesn't save your settings Press F4 adjust your settings and save with F7. Settings will be saved to F4.
Required Settings:
Go to.. C:\Users\...\Documents\my games\Deadfall Adventures\ADVGame\Config\ADVEngine.ini
Change
AllowNvidiaStereo3d=False
to
AllowNvidiaStereo3d=True
Distortion=False
to
Distortion=True
Install to.. Deadfall Adventures/Binaries/Win32/
Shaderoverride
Saturday, November 16, 2013
Contrast
Really great game, this shadow/light vs real life theme is something new and the art style is nice..... Music and the female vocal (Laura Ellis) is really great. The game is really short btw.
Fix:
- Shadows/lights
- Halos/Effects
Instructions:
- Extract .zip where .exe is located
Note: In the shaderoverride folder i add the sweetfx_settings.txt file i use.
Download
Screenshot
Thursday, November 14, 2013
Aliens vs Predator 2010 (DirectX9 Only) - 3D Vision Fix
3D Vision Fix by mike_ar69
Fixed
- Shadows
- Lights
- Flashlight
- Character outline
- Water
**UPDATE 12/3/13
- Fixed more light and shadow issues
- Fixed some water issues
Notes
- Since I have only been through the early parts of the first level for each character type, there may be things missing, but I don't think there is much now (see below)
- You must launch the game in DIRECT X9 mode.
Outstanding
- Main thing is the 2d cross-hair. There is no shader fix for this, but there are community mods to remove the crosshair by modding the games assets.
- Moon on Predator level, and skybox on Marine level is at wrong depth.
- There is one shader for a certain type of spotlight that I have only been able to partially fix, but the effect is minor compared to what it started as, and does not occur very often.
Installation
Steps:
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\Aliens vs Predator.
2. Run the game.
Wednesday, November 13, 2013
Chivalry : Deadliest Warrior
Chivalry : Deadliest Warrior
Fixed: Shadows, effects, hud, menus, etc
Removed: Melee crosshairs/ minor hud notifications[First blood/assist. They were annoying]
Optional: Press F3 to change hud depth
Had a surprising amount of fun with Chivalry so bought. I enjoyed it because while you "could" play it competitively you don't really have to and its pretty noob friendly. Anywho video is attached if interested.
Required:
-Read WARNING
-Go to..
C:\Users\...\Documents\my games\Chivalry Deadliest Warrior\UDKGame\Config\UDKSystemSettings.ini
Change
Distortion = True
to
Distortion = False
Install to.. \chivalrymedievalwarfare\CDW\Binaries\Win32
Shaderoverride
Tuesday, November 12, 2013
LEGO Batman 2 DC Superheroes - 3D Vision Fix
3D Vision Fix by mike_ar69
Summary
Fixes the game to work with any convergence and separation. The game by default not only locks convergence at much too high value, it ties it to separation adjustment. Some of the default convergence settings in cut scenes require almost zero depth to be tolerable, and the convergence also changes dynamically quite a lot, so you can't change the settings on the fly very easily. Unfortunately unlocking the convergence in this game completely breaks the games otherwise perfect 3D Vision rendering, requiring a full fix from scratch, which is what this is.
This fix uses a custom nvapi.dll to unlock the game (developed from Chiri's original), then helixmod to fix it.
Fixed
- All the double imaging and haloing
- Shadows
- Lights
- Water
Presets
There are 2 presets, F4 and F5. F5 is a low convergence presets for cutscenes
You can change the convergence and depth for both presets as follows:
- press the preset key
- change convergence and separation
- press F7
Main outstanding issue is the HUD - unless convergence = 1, some parts of the hud get messed up by flickering in and out of different depths.
Notes:
To be done:
- Fix hud so its all at same depth
- The targeting reticule is at screen depth, if I can I might see if that can be made dynamic.
- I plan on adding dynamic convergence for the cutscenes.
** Update 12/8/13
1. New method for unlocking the convergence is used which allows presets to work properly as in other helix-modded games.
**Update 11/30/13 v2
1. Fixed a few more 'water' rendering issues as I found them, as well as a couple of special effects.
2. Partial solution to provide 2 presets:
a. When the game starts press "0" to set the convergence to "1". This will make all hud elements render correctly and looks pretty good for gameplay as well
b. Pressing "9" will change the convergence to whatever the default setting is for the game. For me this always seems to be stuck at "4". If you change this to something else, and then you toggle between "0" and "9" it will be remembered each time you press "9". I use this key to set a low convergence for cutscenes - I go into the map view and reduce convergence until the map looks good (either at screen depth or deeper into screen) and then when cut scenes come on I can press "9" again to set that lower convergence value, and then when the cutscene is over press "0" to have the higher convergence for gameplay.
Installation
Steps:
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\LEGO Batman 2.
2. Run the game.
Old Versions
v1: Extract this zip file to the games exe directory
v2: Extract this zip file to the games exe directory
LEGO Lord of the Rings - 3D Vision Fix
3D Vision Fix by mike_ar69
Fixes the game to work with any convergence and separation. The game by default not only locks convergence at much too high value, it ties it to separation adjustment. Some of the default convergence settings in cut scenes require almost zero depth to be tolerable, and the convergence also changes dynamically quite a lot, so you can't change the settings on the fly very easily. Unfortunately unlocking the convergence in this game completely breaks the games otherwise perfect 3D Vision rendering, requiring a full fix from scratch, which is what this is.
Fixed
- All the double imaging and haloing
- Shadows
- Lights
- Water
**UPDATE v2 - Changes the approach to unlocking convergence to that the game exe no longer needs to be edited.
Adds:
- Dynamic convergence (provided by eqzitara).
Notes:
- TURN OFF MOTION BLUR if you get polygon flickering.
- The targeting reticule is at screen depth, if I can I might see if that can be made dynamic.
- The two convergence settings provided (0.2 and 1.0) can be changed by pressing the F4 and F5 keys, changing settings then pressing F7 and they will be saved.
Installation
Steps:
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\LEGO Lord of the Rings.
2. Run the game.
Monday, November 11, 2013
Magrunner: The Dark Pulse
Magrunner: The Dark Pulse
Patched in fixed shadows
Fixed: ,shadows, effect clipping,lensflaresGhosting effects[Helix's script]
Issues Remaining: Minor hud issues
Optional: Enable/Disable Crosshair[F3]
Anywho, game is like portal/quantum conundrum but surprisingly difficult. If you liked either of those games and don't mind a much harder game this is for you.
If your on a display prone to ghosting you may have issues. The color scheme is very similar to Mirror's Edge.
REQUIRED INSTRUCTIONS.
C:\Users\....\Documents\my games\Magrunner\YoshiGame\Config\YoshiSystemSettings.ini
-Disable Distortion
Change
Distortion=True
To
Distortion=False
-Disable Reflections
Wait till in game then Press F4 then ALT-TAB. This was required to separate reflections from 2D cinematics.
Install to.. Magrunner\Binaries\Win32\
SHADEROVERRIDE
Sunday, November 10, 2013
WRC 4 FIA World Rally Championship
[Hahaha I am so bad at racing games... and laggy with fraps so I added epic music to make it more hilarious]
Fixed: Shadows, hud, effects In-car views
Automatic separate settings for default/in-car views
To change default views depth/convergence. Click F3 then adjust, save with F7
To change in-car view depth/convergence. Click F4 then adjust, save with F7
You must restart game once for new settings to apply.
To change default views depth/convergence. Click F3 then adjust, save with F7
To change in-car view depth/convergence. Click F4 then adjust, save with F7
You must restart game once for new settings to apply.
I saw a video by petokaske @ 3dvisionfr on 3d visionlive and it didn't look to hard to fix so I did.
petokaske
petokaske
Friday, November 8, 2013
Master Reboot
If anyone is interested in this game... it's a great game btw.
Fix:
- Shadows/lights
- Effetcs/Halos
Instructions:
- Extract .zip where .exe is located
Note: when you activate the 3D, some elements of the HUD disappears (because + depth + convergence), i left that way... don't interfere with the gameplay.
Screenshots
Download
Wednesday, November 6, 2013
Pinball FX2
Pinball FX2
VIDEO PREVIEW OF GAME AT 3DSOLUTIONGAMING.COM
Update
Should work for all users now, optional change depth of dot matrix screen.
Fixed:
Reflections, Hud
Optional:
Press O to change depth of DOT MATRIX SCREEN
Can save [2] different depth/convergence settings to U. Must use xpadder/joy2key for controller.
I kind of recommend turning off reflections but Ill leave that up to you. Im not sure if its the angle or what but they are distracting. Can save 2 different depth/convergence settings which really helps out for the intros. Don't forget to check the games options screen, it surprisingly has some good anti-aliasing.
REQUIRED INSTRUCTIONS
-Dot matrix screen MUST be set to Top-Left[Default]
-Dot matrix screen size MUST be Medium[Default]
Install to.. /Pinball FX2/
720p - Shaderoverride
1050p - Shaderoverride
1080p - Shaderoverride
If you crash on startup. Delete your existing d3d9.dll and dx9settings.ini. Then install this version 720pHERE | 1050pHERE | 1080pHERE. You MUST launch HelixModLauncher.exe prior to playing.
Tuesday, November 5, 2013
NARUTO SHIPPUDEN Ultimate Ninja STORM 3 Full Burst
NARUTO SHIPPUDEN Ultimate Ninja STORM 3 Full Burst
Fixed: Screen related issues, reduced depth of snowfall, seperate settings for cinematic/gameplay
Removed: Some Depth of field effects
Game is capped at 30 fps [Was kind of expected and doesn't feel too unnatural with this type of game]
I haven't really watched/played anything anime related in like 8+ years. Seems top notch in comparison to anime games but I quickly realized I am done with genre not to mention I had little idea what what was going on so I grew bored. So this was only tested for like an hour of gameplay [combat was tested pretty well].
Game should automatically adjust for combat/exploration/cinematic. Does not trigger during Nine Tails battle [Tutorial].
Can save your own custom setting for combat/exploration by clicking F4 followed by adjusting your depth/convergence then saving with F7.
You will have to restart game once for new setting to apply.
Install to.. NARUTO SHIPPUDEN Ultimate Ninja STORM 3 Full Burst/
SHADEROVERRIDE
Friday, November 1, 2013
Divinity 2 - Developers Cut & Dragon Knight Saga: 3D Vision Fix
3D Vision Fix by mike_ar69
Fixed
1. Trees
2. Water Reflection/refraction
3. Magic effects
4. Fire Haze
5. Clouds, Sun
6. Provided two convergence presets (high/low) (toggle with key "0")
7. Outdoor Shadows
8. UPDATED Complete Fix for perfect Indoor Shadows
Summary
A great and under-appreciated RPG, is playable in 3D with some tweaks already, but these fixes improve it significantly.
Tested with both Developers Cut and Dragon Knight Saga.
Screenshots
Shadows
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
Video
A video is available on SolutionGaming.com here: http://www.3dsolutiongaming.com/2013/07/divinity-2-developers-cut/ .
Installation
1. Extract this zip file to the games exe directory. In my case this is D:\Steam\steamapps\common\Divinity2_dev_cut.
2. Play.
NOTE One thing I noticed is that sometimes you go to a level and it looks wrong, especially water - Alt-Tab out of game and back into game fixes it. Some games are just like this I guess...
Version History
** UPDATE 10-29-2013 Indoor Shadows are now perfect: Latest files are v8
1. This is now a perfect fix. One knock on effect that I found with watery reflections on a ceiling in a cave, that no longer move around.
** UPDATE 8-23-2013 Indoor Shadows corrected: Latest files are v7.1
1. Corrected indoor shadow rendering. This is not a perfect fix, but about 95%.
** UPDATE 8-20-2013 Outdoor Shadows fully fixed: Latest files are v6
1. Fixed issue with angle dependent shadows and
2. Shadows from character view.
Only the bit of flickering remains in the odd place.
** UPDATE 8-19-2013 Shadows fixed: Latest files are v5
All outdoor shadows have been fixed, though there are a few anomalies remaining that I don't know how to fix. These are minor, and the game benefits from the fix overall. Issues are:
1. Some outdoor levels use a shader such that the fix stops working at certain angles from the light source. The angle of affect is small, so most of the time you won't see it, and it can be reduced with a higher convergence setting anyway.
2. Shadows are rendered using different shaders when the camera is 'inside the character', and in some cases certain terrain shadows don't render. They don't even render in 2D.
3. One level I have encountered shadows that 'flicker'. This level uses the same shader as the one that has the angle dependence. Again it's not too noticeable/annoying.
** UPDATE 7-31-2013: Latest files are "v4"
1. Fixed dynamic reflections in Sentinel Island
2. Corrected an error where I reintroduced the disabled shader with no dcl_position in it.
** UPDATE 7-30-2013: Files are "v2"
1. Fixed water inside places (caves, dungeons etc)
2. Fixed Forcefield in Orobas Fjord
Resident Evil 6 - 3D Vision Fix
3D Vision Fix by mike_ar69
Fixed
1. All shadows fixed.
2. Water reflection/refraction
3. Smoke/Fog halo
4. Disabled a minor lighting effect
5. Disabled the blanking that happens when pressing 'Pause' so you can still see the scene
READ THIS FIRST
Lots of people are reporting issues with either flickery/twitchy shadows, or lighting rendering double.
Go into the following file:
c:\Users\[username]\Documents\CAPCOM\RESIDENT EVIL 6\config.ini
and set these lines:
SLI=ON
Stereo=ON
Thanks to Вадим Д for spotting this :-) I had these set already (for some reason) which may explain why I did not see the same problems everyone else did.
I believe the SLI line is necessary even if you don't have SLI, but you can try ON and OFF to get it to work.
There will still be some flickering in Prelude level though.
Updates
UPDATE: 12/16/13 Remove v6, this only seemed to work for me.
UPDATE: 11/02/13 Latest version is v5.3. Disabled hotkey, was not working reliably with release dll... Added extra settings for water for for different resolutions. Fixes bloom.
UPDATE: 11/01/13 Fixed all lights and shadows. Latest version is v5.
UPDATE: 7/29/13 Changed DLL version to avoid some crashing in Leon Chapter.
UPDATE: 7/23/13 Fixed edge refraction issue on water after correcting reflections. Re-download to be sure you have the latest files.
Known Issues
- Spotlight lighting is a bit off, looks clipped from a distance. I now know the cause, but need to work out a solution.
- Some ground reflections are not quite right (especially in the prelude level)
- Flickering in Prelude level
Videos and screenshots are up on SolutionGaming here RE6.
Screenshots
AFTER:
BEFORE:
AFTER:
BEFORE:
AFTER:
BEFORE:
Video
A video is available on SolutionGaming.com here: RE6 Video
Installation
1. Choose which version below depending on whether it works for you or not - start with the latest and scale back. DELETE OLD ShaderOverride if you do switch versions.
V5.3.1 - Fix for shadows and lighting but no fix for Prelude flickering. Possible issues with lighting, see fix explained above.
(a) DOF ON
(b) DOF OFF
V4 - Fix with dynamic shadows disabled, and no fix for other shadows or lighting. Does not have the lighting issues that V5.3.1 has for some people.
3. Play.
Fallout 3
Fallout 3
Original patch by: Chiz
Update: EqzitaraScript: TsaebehT
Update: Added Fallout New Vegas features to original
PIP boy will adjust convergence automatically to correct setting.
VATS will adjust hud to correct setting.
GUN SIGHTS will adjust when right mouse is held down.
Optional:
Press O to change Hud Depth [3] variants.
Known Issue[IMPORTANT]:
The first time you ever open VATS after you close it will need to press F4 to fix.
[Ranged]Do not open VATS while using gunsights. Press F4 to fix.
If you are using mouse/keyboard this can be prevented by launching this file prior to playing HERE
RANGED Character
Shaderoverride
MELEE CHARACTER
Shaderoverride