Friday, August 10, 2012

Mass Effect 3 - 3D Vision fix update

Mass Effect 3 - 3D Vision fix update.

*Click for more videos/downloads*

What's new:
Newest Update:
-Self Shadows fixed.
Last Update:
- flares and target boxes are separated now;
- improved position of target boxes;
- you can show hide flares effects by "," key - on and "." key - off;
- 3 custom profiles for 3D interface (-0.2 - 0 + 0.2, i.e. pop out, flat , deep). "Y" -  key pop up HUD, "U" key - standard flat HUD, "I" - deeper HUD(default flat);

Old keys:
"K" and "L" - change croshair/markers/scopes deep.


Know issues:
- Text for ammo count of flamethrower still at the HUD depth;
- self shadows doesn't look good at depth convergence/separation values;
- flares on galaxy map at wrong position(but you can hide them when you're entering on the map).

Also you can customize 3D interface profiles by changing this values in DX9Settings.ini file:

//interface and text switcher
[Preset5]
//-0.2 Y key
Const4 = 0xBE4CCCCD
// u key
[Preset6]
Const4 = 0x00000000

//i key
[Preset7]
//0.2
Const4 = 0x3e4ccccd

You can use this online converter for float to HEX conversion.


How to install:
Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Mass Effect 3\Binaries\Win32"). Replace old files with new if you used previous version of the fix. It's very important to use latest version of the DLL.
Don't forget to turn off Origin in-game setting before starting game. Or it will crash.
Requires driver version 306.02 or later


Fixed shaders.
DLL.


Optional
If you wish to remove Depth of Field/Blur please click this link.
Do NOT use depth of field = False unless you wish to remove all post processing effects.

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