Fix by Eincrou
Updated December 29, 2012
Updated December 29, 2012
Created using Steam version. Game version 1.0.0.1.
Description
Burnout Paradise is rated "Good" on NVIDIA's stereoscopic compatibility list, but I would personally rate it "Excellent." The game renders very well without fixes, and like any racing game, benefits a lot from being viewed in S3D.
Actually, it probably benefits even more since it's a destruction game and you can send light posts, mailboxes, railings and assorted other bits of debris flying out of your screen. Unfortunately you can't see what it's like to have a pedestrian flying out at you, I'm sad to say. The city's sidewalks are completely barren in this game. Oh, well.
What's one thing that's always great to have when you're playing a game in S3D? If you're like me and play with a deep world, it's always handy to have the HUD rendering with depth. It reduces the amount of muscle movement needed for the eyes to focus on the HUD and then refocus back to the game world.
A 2D UI isn't intolerable, but it certainly isn't optimal. This fix makes the entire user interface render in 3D and removes some bad effects.
This fix solves:
- All menus, the HUD, texts and the minimap render with depth.
- 2D smoke from skidding/crashing disabled.
- Headlamps causing halos/ghosting/doubling disabled.
Problems not fixed:
- All issues addressed.
- I wish I could fix the smoke and headlamp effects, rather than disable them, but I don't know how.
Change log:
- v2: (12/29/2012) 2D smoke effects and headlamps disabled.
- v1: (12/14/2012) Initial fix for UI depth.
How to Get It Working
Extract the zip file to the same location as BurnoutParadise.exe. For me this is:
[...]\Steam\steamapps\common\Burnout(TM) Paradise The Ultimate Box\
Download
- HelixMod-BurnoutParadise_v2.zip (Includes release dll)
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