Tuesday, February 26, 2013

Bioshock (DX9 only)

Bioshock - by mana84


Last updated on March 05, 2013:
- more shaders fixed

Description:

- Smoke and fog effects are fixed
- Lighting and shadow issues are fixed
- Water effects are fixed
- Reflections and refractions on glass surfaces are fixed
- Added 3d  crosshair (based on real depth values)
- 3D HUD

The game had a lot of 3d stereo issued shaders, I've fixed thousands of them and I believe the fix should be 100% complete now... make me know in case of other issues.

Known issues:
The moon skybox in the very first scene of gameplay appears to be a little nearer than it should be. Sometimes casted shadows are a little off... but they returns "in place" moving a little... I believe I can't "fix" that becouse those are the depth values the game passes to shaders.  (Should be fixed now !)

How to install/play:
- Extract "Bioshock_fix.zip" archive in your "..\Bioshock\Builds\Release\" directory of the game, i.e. for steam version it's "..\Steam\SteamApps\common\Bioshock\Builds\Release\".
- Start the game in DX9, i.e. create a shortcut for bioshock.exe, go to properties and append "-dx9" to the destination field. If you have steam version, you can right-click on the game, click on properties->general->set launch options and add "-dx9" in the field.

I - key switches(cycle) HUD depth (3 variants).
U - key  switches (cycle) depth presets (3 variants).

If you want to save your custom convergence settings press "U" and select required preset, set custom separation/depth settings , then press F7 and your settings will be saved in the config file.


Download:
Bioshock_fix.zip

Many thanks to Helix for adding a real 3d chrossair, 3d hud, and improving shadows; and to Schmeltzer, mike_ar69, birthright and foreverseeking for supporting/testing!

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