Tuesday, April 9, 2013

Unreal Tournament III

Unreal Tournament III - by mana84


Updated on April 10, 2013:
-Shadows fixed
-Health bars on nameplates fixed

notice: the game profile uses nvidia's 3d sight to change dinamically this game's crosshair depth, but it has some bugs. If you want to try my static crosshair, press '8' and disable nvidia's sight (Ctrl+F12 by default).

Description:
-Snow covers fixed
-Water shaders and water effects like little waterfalls are fixed
-Shadows are fixed
-Vehicle crosshairs, sniper scope and enemies nameplates are fixed
-Fog effects are fixed
-Added a static crosshair preset that solves the occasional crosshair at screen depth issue (i.e. while loading missiles)
-'9' and '0' keys switch preset for Hud 3d/2d
-'7' and '8' keys switch crosshair dynamic/static

If you want to modify hud depth, change the value of Const1 in the preset you like. If you need a floating point to hex converter you look at this: http://gregstoll.dyndns.org/~gregstoll/floattohex/

How to install:
extract "UT3_fix.zip" archive in the "../Unreal Tournament 3/Binaries/" folder of the game, required d3d9.dll is already included in the archive. If you have steam (like me) the path is "../Steam/SteamApps/common/Unreal Tournament 3/Binaries/".

Please, before using this fix read this warning.

Download:
UT3_fix.zip

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