Thursday, August 23, 2012

GUIDE:How to install helixmod game fixes and other d3d9.dll mods.[Example Dark Souls 2]

How to install helixmod game fixes and other d3d9.dll mods.[Example Dark Souls]

This is a guide to explain how to install helix's 3d vision wrapper and other d3d9.dll mods (ENB/FXAA/ ETC). This may not always work, I dont believe a d3d9.dll mod has ever not worked with helixmod but its a possibility.

Game example used:
Resolution upscale mod by DURANTE(NOT AFFILIATED TO HELIXMOD, please show support for modder on linked thread.)


Directions
Short version
Install non-helix mod first
Rename mod's d3d9.dll to res.dll
Install Helix Mod 3D Vision Fix
Open dx9settings.ini in notepad.(If not included please see long version)
Under [general] section add the following line(Change install directory to match your own. Only add useendscene line if not already included in [general] section)
ProxyLib = C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\res.dll
File should read(if install directory is the same).

[General] 
ProxyLib = C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\res.dll

Save.Exit.Play

Long Version
Always install the non-helixmod d3d9.dll first. In this case Resolution Upscale Mod. Follow the mods instructions and Install to the directory you should. Then Confirm it works in-game.

Now rename the d3d9.dll to something else. In this example we use RES.DLL.

Now install the helix mod patch in same directory. Our installs are usually labeled SHADEROVERIDE. Install to same directory. Confirm it works in game(The other mod will not work yet)

Now their should be a file labeled DX9SETTINGS.INI  that was included with the helixmod patch. Dark souls 2 does include one.  
If no dx9settings.ini is included
Add this file DX9SETTINGS.INI and add to same folder as the d3d9.dll

Open the dx9settings.ini. First Line should read..
[General]

Add a new line after general(press enter, do not remove anything). Make sure that no line in general section reads useendscene = false. If it does already please do not add that line again.

proxylib = 

Now after proxylib =  Add your directory and put what you named the mod. In this case RES.DLL. It should read some thing like..

[General] 
ProxyLib = C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\res.dll
Save. Start game. PLAY.


IMPORTANT NOTE; IN CERTAIN GAME ENGINES LIKE UNREAL ENGINE 3 YOU NEED TO MAKE A COPY OF YOUR DX9SETTINGS.INI AND PASTE IT 1/2 LEVELS UP... SO DO IT IN ALL.

Fable 3


RATING: Great
Removed: 2D Reflections(INI),Motion Blur(INI), Depth of field
Issues remaining: In snowy climates snow swirl is 2d effect, Menu Screen.

HOW TO FIX WATER
Start Game up till you gain control of character... ALT TAB.(No joke)

INI TWEAKS(reflections/motion blur)
Go to .. Fable 3/VideoOptionsConfig.xml
Change the following
 <RadialBlurMinimumEffectsDetail>99</RadialBlurMinimumEffectsDetail>
<MotionBlurMinimumEffectsDetail>99</MotionBlurMinimumEffectsDetail>
<ReflectionTextureResolution>0,0,0,0,0</ReflectionTextureResolution>


This is more of ini tweaks then actual fix since I ran into a lot of odd trouble anywho... Game looks good in 3D and I knew of a few ini tweaks. People bash this game more then they should. Fable 1 is still way better but I dont regret playing through this game once however..... being evil makes no sense story wise(DONT DO IT).

Install to.. Fable 3/
SHADEROVERRIDE
 
PS am I the only one that finds it odd that there is unused 3d vision code in the game?

Darksiders 2



First i want to thanks eqzitara, half the credits go to him.

Update 21/08:
- Sky Fix

Fixed/Removed:
- Shadows removed (game looks better without shadows)
- Some effects removed and others fixed
- Ghosting fixed
- No Reflections flickering (at least i play severals hours and dont have this problem, please comment if you have this problem)

Remaining issues:
- icons enemies and crosshairs 2D (its not a big deal and difficult to fix for everyone)
- minor problems

Notes:
- Dont install the patch 1.01 I install this patch an can't go further in game in some point, so i have to unistall and install the game again without it.

Instructions:
- Rename .exe to "bmgame.exe" or use the Batman AA profile with Nvidia inspector (i try 5 profiles and this one get the best results. first i use the darksider 1 profile)
- Extract the content of the .zip where .exe is located.

I still playing this game, so if i find others problems and i can fixed i update the file.

Download Fix

GALLERY

Thursday, August 16, 2012

Mass Effect 2

Page is outdated go HERE

Saturday, August 11, 2012

HOW TO UNLOCK CONVERGENCE IN "LOCKED" GAMES

HOW TO UNLOCK CONVERGENCE IN "LOCKED" GAMES
BY CHIRI:
RESIDENT EVIL 5 BEFORE
RESIDENT EVIL 5 AFTER
INVERSION BEFORE
INVERSION AFTER

Explanation:
Certain 3D Vision Games believe its best to set a convergence(pop-out) restriction on games for the safety of the user. Some games may cap the game at a higher convergence value then you like or too little. Using this tool you can set the convergence to what you are comfortable with.

Tested:
Inversion        [Gallery]
Resident Evil 5      [Gallery]  || [Video]
Resident Evil: Racoon City
LA Noire

Technical Information[This applies to L.A Noire]
1) No more dirty patching of a specific driver version DLL. The new nvapi.dll is a decorator(wrapper) to the original dll in the windows/system directory and should work with any driver version.

2) Not all convergence settings written by the game are ignored: The DLL reads a nvapi.ini file from the current directory which contains a convergence value mapping for conversion values which should be used to override the user set convergence value using hot keys.

Here is my nvapi.ini file for L.A. Noire:

[Logging]
Convergence=0
Separation=0

[ConvergenceMap]
Map1=from 3e99999a to 0.3
;Map2=from 3ffb4e53 to 2.0
Map2=from 3f800000 to 1.0
Map3=from 3f666666 to 0.9

The value 3ffb4e53 (= around 1.9) is the game setting for normal play settings. This is not mapped by the ini file (; = comment) and therefore overwritten with the user convergence file from hot-keys. The other entries map fixed game values like notebook view, title screen etc. which can be mapped to other values.

3) Logging of game value writes: If you set Convergence=1 in the ini file, all writes to convergence value from the game are logged into a text file. This allows you to find the values to set in [ConvergenceMap].

Note: I just dirty coded the DLL in a few minutes and only tested it for 5min in L.A.Noire. I might missing values for cut-scenes etc.

Installation
Extract NVAPI.ZIP into the same folder you launch the game from(the same folder as the games executable[.exe])

How to Help
If you find a game thats convergence locked at a value you are not comfortable with. Please try this tool and let us know in the comment section. If you are able and willing a gallery would be appreciated.(3dvisionlive.com).

Tool by: Chiri
Special Thanks: BertyGamer, ddorpm
Editor/Maintained by: Eqzitara

Friday, August 10, 2012

CRUSADER KINGS 2

CRUSADER KINGS 2 

BY: ANDYSONOFBOB



Removed:
Dodgy Map Textures

Additional Information:
Unless you don't mind the 5 dodgy chancellors, you will need the Sword of Islam mod to replace the Western chancellor models with their Eastern counterparts.  Do this by editing the avatar file in notepad++.  Found:
C:\Steam\steamapps\common\crusader kings ii\interface\avatars.gfx

Find the various chancellor actorfiles, they all have job in their title e.g. westerngfx_job_spymaster

Look for the Muslim equivent and replace the Western .xac file for the Muslim one.  Leave the idle one.

It should look like this:

    EMFXActorType = {
        name = "westerngfx_job_spiritual"
        actorfile = "gfx\models\Mapindicators\Muslim_Mullah.xac"
       
        idle   = "gfx\models\Mapindicators\Western_lord_spiritual_idle.xsm"
        scale = 1.0f
    }


Installation:
..\Steam\steamapps\common\crusader kings ii
SHADEROVERRIDE

I have included a ready made avatars file but the load paths might not be the same...

You will need to tweak your prefered zoom height to your convergence taste but I that is no biggy at all in this game.  It is rare you need to change the zoom.
AVATARS


Mass Effect 3 - 3D Vision fix update

Mass Effect 3 - 3D Vision fix update.

*Click for more videos/downloads*

What's new:
Newest Update:
-Self Shadows fixed.
Last Update:
- flares and target boxes are separated now;
- improved position of target boxes;
- you can show hide flares effects by "," key - on and "." key - off;
- 3 custom profiles for 3D interface (-0.2 - 0 + 0.2, i.e. pop out, flat , deep). "Y" -  key pop up HUD, "U" key - standard flat HUD, "I" - deeper HUD(default flat);

Old keys:
"K" and "L" - change croshair/markers/scopes deep.


Know issues:
- Text for ammo count of flamethrower still at the HUD depth;
- self shadows doesn't look good at depth convergence/separation values;
- flares on galaxy map at wrong position(but you can hide them when you're entering on the map).

Also you can customize 3D interface profiles by changing this values in DX9Settings.ini file:

//interface and text switcher
[Preset5]
//-0.2 Y key
Const4 = 0xBE4CCCCD
// u key
[Preset6]
Const4 = 0x00000000

//i key
[Preset7]
//0.2
Const4 = 0x3e4ccccd

You can use this online converter for float to HEX conversion.


How to install:
Place d3d9.dll, DX9Settings.ini and "ShaderOverride" folder to the game directory ("\Mass Effect 3\Binaries\Win32"). Replace old files with new if you used previous version of the fix. It's very important to use latest version of the DLL.
Don't forget to turn off Origin in-game setting before starting game. Or it will crash.
Requires driver version 306.02 or later


Fixed shaders.
DLL.


Optional
If you wish to remove Depth of Field/Blur please click this link.
Do NOT use depth of field = False unless you wish to remove all post processing effects.

Thursday, August 9, 2012

Mass Effect 3 Crash Fix Work Around.

As of August 8th, Origin/Mass Effect 3 Released an update. All d3d9.dll based mods for Mass Effect 3 now cause a crash to desktop these mods include Helixmod/FXAA mod/Enb.

A temporary workaround has been discovered by Smarteck. Be sure to check out his thread where he has enhanced textures, improved FXAA/Sharpen, and many other users mods including voice commands(like kinect). Which are all fully compatible with Helix's Mass Effect 3 patch.
Smarteck has been very supportive and helpful to the 3D Vision/Helix Mod community please visit his thread @ http://social.bioware.com/forum/1/topic/368/index/9735492

Updated easier Method(Thanks to ddorpm):
Navigate to your Origin folder
example C:\Program Files (x86)\Origin
Rename IGO32.dll to IGO32.dll.delete
Start Mass Effect 3 and Play.

Special Thanks:
Smarteck,ddorpm

How to Help:
Create a forum account at MassEffect.com and request them to fix the issue.
Also asking for future 3dvision support wouldn't hurt = )

Ghostbusters the Video Game

BEFORE
AFTER
Issues fixed: Crosshair
Menu screen(Additional information in installation)

Issues Remaining:None

Additional Notes: This game has many 2D cinematics/cutscenes(movies) 

I did this because I was in mood to try it when I heard there will be a Ghostbusters 3. Was very excited till.....no Bill Murray. Oh well, enjoy the game. Be warned this game has many 2D cinematics.

Installation: 
To fix Menu screen[Optional]
When you first gain control of your character adjust your depth/convergence settings then press , then save your in game settings(default is ctrl-f7)
Take off your 3D Glasses. Now go in menu by pressing ESC an adjust convergence(subtract) till  the menu appears 2D then press . then save your in game setttings(default is ctrl-f7)
You will now be able to fix menu screen by pressing . then when out of menu press , to return to your normal depth/convergence setting.

Install to:.../Atari/Ghostbusters
SHADEROVERRIDE

Tuesday, August 7, 2012

Force Certain Resolutions / Refresh Rates BY CHIRI

Force Certain Resolutions / Refresh Rates
BY CHIRI

Use this wrapper if using 3d vision/tv play if you find a game that does not support a compatible 3d setting.

Move to same folder as the games launchable .EXE


Wednesday, August 1, 2012

Mass Effect 2 Depth of field/Blur Remover


BEFORE
AFTER
 THIS IS OPTIONAL. ONLY INSTALL IF YOU WANT TO REMOVE DEPTH OF FIELD/BLUR

Removed: Depth of field/Blur

Been meaning to do this and when I talked to someone about me2 it reminded me to do this. Doing depth of field = false disables alot of visuals. Its not as bad as me3 but it was easy to fix so I did.

Installation:
DOWNLOAD MANA84'S MASS EFFECT 2 PATCH
Extract into shaderoverride/pixelshaders
DEPTH OF FIELD REMOVER

Velvet Assassin

BY RENDROC



FIXED: SHADOWS 

ISSUES REMAINING: SKYBOX 
CROSSHAIR 2D 

I met rendroc on MTBS and he written a shader fix for shadows not using helix's wrapper but by editing the games pre existing shader library that is used each time game loads(instructions on how are in comments).  The skybox/crosshair issue isn't that bad since crosshair is optional. Skybox isnt that a big of deal either and Id rate the game as great after fix which is a huge leap since it was unplayable before.


HOW TO INSTALL:
Launch the game all the way till you are able to control your character.
Exit out then navigate to ../Documents/My Games/Velvet Assassin/
Delete the folder labeled SHADER

Navigate to ../Velvet Assassin/shader/
Paste world_rtsm_pass.fx inside then replace.
 
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