Prototype
Written By: Chiz
Original Nvidia 3D Vision Forum Link
3D Vision Live Gallery Link
Like many 3rd person action adventure open world sandbox games, Prototype offered an excellent 3D Vision experience but was generally limited to lower depth and high convergence settings due to the 2D crosshairs, target boxes, enemy icons, and UI. With HeliX mod, I've pushed these HUD elements, enemy markers, HP bars etc. to 3D depth so that they are usable and accurate with higher depth settings. This should allow for a much more immersive 3D Vision gaming experience.
- 1) Caught one more UI texture (map)
- 2) Option for 50% transparent HUD elements. Will also make target box 50% transparent too. To use transparent HUD you need to copy that loose shader in \\shaderoverride and drop it into \\shaderoverride\PixelShaders
- 1) Converts 2D UI/HUD/Crosshair to 3D so they are usable at maximum depth settings in 3D.
To-Do/Known Issues:
- 1) Fix IR vision double-image/enemy sensor. This texture is originally rendered in 2D with no depth information, I may not be able to fix this, only approximate it.
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